Braeden susi

Technical Designer

Robo-Ventures is an adventure platformer with a non-linear level structure created in Game Production.


Creative Director

  • Managed a team of 8 across 6 weeks to create a micro-game, with 2 primary mechanics and 3 individual level mechanics.

    Responsibilities included:

  • Scheduling, leading weekly meetings, conducting general check-ups, giving criticism and feedback on assets, shifting workload by teammates' personal dilemmas, coaching under-performing teammates to improve consistency of assets.

  • Created and maintained a Game Design Document which covered our concept, mechanics, narrative, level ideas, art aesthetic, and menu requirements.

    Software used:

  • Discord - Roles and Integration management

  • GitHub - Merge Conflict resolution, branch management, integration into Discord

  • ClickUp - Tasks, custom task lists, integration into Discord


Technical Designer

  • Created and maintained a Technical Design Document which covered the implementation of mechanics, menus, and explanation of developer tools.Technical Design Document which covered the implementation of mechanics, menus, and explanation of developer tools.

  • Unity Attributes to improve Inspector experience

  • Persistent Data management

  • Level Tools (Checkpoints, Combat Triggers, level loading)

  • Gameplay Programming (Punch prototype, charge punch, grapple detection and UI)

  • UI Design (Code and Creation)

Level Design Project

  • Map and progression documents.

  • Blockout of play space

  • Kitbashing and Population with Unreal Engine Marketplace assets

  • Blockout Revisions and documented change requests, showcasing differences and their justification

  • Blueprints development


  • An introduction into workflow

  • with the prompt "Two rooms and a hallway"

  • Practice with non-destructive BSP in Unreal Engine 5

  • Practice with dense asset population


  • An outdoors section with a repeated visit of a section

  • Non-Linear progression

  • Blueprints experience (Checkpoints, Triggered Events)

  • Terrain editing and painting


  • A one minute and 30 second experience with a skillshot and movement mechanic.

  • Mapped and blocked out vertical spaces (+/- 3x player height)

  • Followed tutorial for grapple detection

  • Modified with own UI, own movement style, and unlocking mechanic

  • Audio and Lighting attenuation

  • Gamemode knowledge, custom Player Movement Mode, custom Player Components