
Braeden susi
Technical Designer
Managed a team of 8 across 6 weeks to create a micro-game, with 2 primary mechanics and 3 individual level mechanics.
Responsibilities included:Scheduling, leading weekly meetings, conducting general check-ups, giving criticism and feedback on assets, shifting workload by teammates' personal dilemmas, coaching under-performing teammates to improve consistency of assets.
Created and maintained a Game Design Document which covered our concept, mechanics, narrative, level ideas, art aesthetic, and menu requirements.
Software used:Discord - Roles and Integration management
GitHub - Merge Conflict resolution, branch management, integration into Discord
ClickUp - Tasks, custom task lists, integration into Discord
Created and maintained a Technical Design Document which covered the implementation of mechanics, menus, and explanation of developer tools.Technical Design Document which covered the implementation of mechanics, menus, and explanation of developer tools.
Unity Attributes to improve Inspector experience
Persistent Data management
Level Tools (Checkpoints, Combat Triggers, level loading)
Gameplay Programming (Punch prototype, charge punch, grapple detection and UI)
UI Design (Code and Creation)
Level Design Project
Map and progression documents.
Blockout of play space
Kitbashing and Population with Unreal Engine Marketplace assets
Blockout Revisions and documented change requests, showcasing differences and their justification
Blueprints development
An introduction into workflow
with the prompt "Two rooms and a hallway"
Practice with non-destructive BSP in Unreal Engine 5
Practice with dense asset population
An outdoors section with a repeated visit of a section
Non-Linear progression
Blueprints experience (Checkpoints, Triggered Events)
Terrain editing and painting
A one minute and 30 second experience with a skillshot and movement mechanic.
Mapped and blocked out vertical spaces (+/- 3x player height)
Followed tutorial for grapple detection
Modified with own UI, own movement style, and unlocking mechanic
Audio and Lighting attenuation
Gamemode knowledge, custom Player Movement Mode, custom Player Components